Those spiders in the first level are kicking my butt! lol. I found it difficult to kill them because the monk used random attacks and I never knew if he was going to punch or kick. I'm also bad with the keyboard functions though to be honest -___- I think if the monk moved faster, it would be helpful as well defining an attack pattern or identifying which kind of attack the monk will use instead of a random one. The spider comes from above and the fist is not so effective, I thought versus the kick that may come out and knock the spider away from landing on me. [I suggest having a couple key inputs and assigning the different attacks those keys) I will keep playing in the meantime to see how far I can get. I did not reach a check point so I have some training to do as the guardian. I really enjoyed the presentation of the story the most, the cut scene intro and the dialogue! The graphics and music tie together nicely as cohesive elements. I look forward to getting further if I can get past the first level.
A downloadable game for Windows
Game Design: Leogim
Graphics: Ansimuz /Leogim
Visual Effects: Leogim
Sound Effects: Juhani Junkala
Sound Editing: Leogim
Music: www.playonloop.com (FreeSamples)
-Chamber of Secrets
The Guardian is a 2D pixel-based action platformer. Play as the guardian, a monk, keeper of the peace in the realm in his quest to restore balance, after he senses dark powers being unleashed by an unknown entity.
Defeat enemies throughout a series of differently themed levels and avoid traps to reach the end – beat all levels to win the game!
-Variety of enemies with different mechanics
-Movement - Left/Right arrow
-Jump - Space Bar
-Attack - Z
-Pause Game - Escape
-Confirm - Z/Enter
|Made with||Unity, Audacity, Piskel|
|Tags||2D, Atmospheric, Boss battle, Fantasy, Metroidvania, Pixel Art, Retro, Short, Unity|
|Asset license||Creative Commons Attribution_NonCommercial v4.0 International|
|Average session||About a half-hour|
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Hey! I found that issue as a game dev but I got used to it and kinda forgot.
This is why player feedback is very important!
Thank you very much for playing and for the suggestions!
After playing your game to which the platform is engaging and the graphics look great. However, here are a few suggestions that may help your game. The first suggestion is to add variety to fighting of the game play by adding weapons like polearm, staves, fist weapon and one-handed swords, or weapons that are based on elements like earth, wind, air and fire that release a different energy ball or actual elements. Next suggestion is adding a wall jump for retracing within high area. The last suggestion of adding point system so that it will increase extra challenge of replay value to the game. I hope these suggestions will help your game.
Thanks for playing and thank you for your suggestions - they sound really good!
The game has a point system though, but you have to finish it so that your highscore is saved.
Good game dev but dud the checkpoints are really helpful , i hope you enjoy my gameplay